May. 18th, 2013

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Week 12


“The problem in defense is how far you can go without destroying from within what you are trying to defend from without.”
- Dwight D. Eisenhower


Anyone on Sunset Hill this week may notice the keyhole in the statue is gone; in its place is a portal, much the same as the one connecting Traverse Town and Twilight Town. Those who step through will find themselves on a metal walkway with nothing but a pane of reinforced glass between them and the stars. Further inspection reveals that this is the bridge of a very large spaceship, and while you won’t be able to get much information from the command screens nearby, their upper right corners will all display the ship’s name: the Mother of Invention.

This world is different than the others you’ve explored; it’s not quite as large, and much more enclosed. There’s a mass of hallways that lead to barracks, locker rooms, weapons lockers, medical facilities, a mess hall, a hangar (though none of the smaller ships will start and the outer hangar doors will not open), the bridge, and what you can only surmise is a large training and simulation room. In nearly every room, a leaderboard is displayed with a few names you may recognize. The ship’s computer systems are running at minimal functions, namely life support; no login is available and no additional information can be found. Whatever AI should be running the ship is either unresponsive or simply gone; it is impossible to determine which.

And you just can’t shake the feeling that you’re being watched...

~*~*~*~

OOC

Yeah, so we’re not exactly sticking to KH-only worlds. Surprise!

You’ve unlocked the Mother of Invention, a Charon-class light UNSC Frigate and the mobile headquarters of Project Freelancer. There are, of course, new Nightmares to fight and therefore new Spirits to synthesize, and of course a new world to explore. A few things to keep in mind:

- Your characters may go back and forth between the three worlds at any time. The portals are all interconnected. The portal for the Mother of Invention is on the bridge, as is the only Moogle on the ship. The bridge and medical facilities are the only areas of the ship in which Nightmares will not appear; every other area is fair game.

- If your character is looking to acquire a gun or munitions, this is the place to do it. There are pistols, battle rifles, and even a few sniper rifles in the weapons locker, as well as ammunition for each. There is a limited amount, however; once it’s gone, it’s gone, and you’re back to buying bullets from the Moogles.

- No, you can’t hack the computers. No, seriously, we don’t care how good you are, you can’t. There is literally nothing for you to get into. Nice try.

- There is an additional game mechanic in place in this world that the mods will be taking care of from the back end. If you are extremely worried about it, you may opt out - just let a mod know in a comment to this post. It will only affect characters who are on the Mother of Invention.

The information for the new world is on the Worlds page, and the Dream Eater information is on the Dream Eaters page. If you have any additional questions, feel free to ask a mod.

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