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Revenance Mods ([personal profile] revenancemods) wrote2013-01-05 03:30 pm
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Week Seven

Week 07

“There’s a long, long trail a-winding into the land of my dreams.”
- Stoddard King, Jr.

When the Keyhole opens, it disappears and a faintly glowing doorway appears in its place. Those brave enough to go through it will find themselves in front of a train station, overlooking a sprawling town at sunset. That’s right: you’ve just opened the door to Twilight Town.

You can travel back and forth between the two with ease if you like. Feel free to explore the new world at your fingertips; just beware of the Nightmares you find there. They’re like nothing you’ve seen in Traverse Town. And who knows - maybe this is the place finally holding the answers on how to wake up and get home.



That’s right, you’ve unlocked Twilight Town! There are new places to explore, new Nightmares to fight, and new experiences to be had. (Hell, you can even earn money delivering mail to pigeons if you really want to.) The information for the new world is on the Worlds page, and the Dream Eater information is on the Dream Eaters page.

A few things to keep in mind about the new world:

- Your characters may go back and forth between worlds at any time. If they want to explore Twilight Town by day and head back to Traverse Town to sleep in the hotel at night, that’s perfectly fine. There are, however, places to stay and eat in Twilight Town as well; you’ll likely find them on Market Street and the Tram Commons.

- Communicators do not work between worlds. If you post something while in Twilight Town, those located in Traverse Town cannot see that. The Moogles will warn you of this if you ask.

- Characters familiar with Twilight Town may notice that the woods are missing. The break in the wall that usually opens up to them is gone.

If you have any questions about Twilight Town, feel free to ask a mod.

Also, we have our first Activity Check up. Remember to reply to that before the deadline!

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