Week Four

Nov. 10th, 2012 09:03 pm
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Week Four

”A dream which is not interpreted is like a letter which is not read.”
- The Talmud

It’s been a busy week for Traverse Town. There’s an established tea shop in the Fourth District, a budding potion shop in the Third District, and Riku and Sora have been kind enough to provide a guide to caring for your Dream Eaters. The Moogles are doing a booming business in street clothes, potion ingredients, and popcorn. All in all, even though the sun still doesn’t rise, Traverse Town still keeps busy during its days.

Its nights, however, are starting to get interesting. It turns out “to sleep perchance to dream” is all too accurate here, and you find yourself having the same dream over and over when you go to sleep at night. You dream of locks and keys, places and people and things that have been locked up in your life, and you find yourself trying to open the locks - or maybe you already have, you’ve figured out a way to open up those locks and you’re trying to recover what’s been locked away. No matter who or where or what you’re dreaming of, the dream eventually resolves to one single image: a golden keyhole, floating alone in the black, and though you know you have to unlock it, you simply cannot reach it, no matter how hard you try. Something is preventing you from getting there; you don’t know what, and you can’t get around it, but it is there and it is in your way.

You wake up before you can ever reach that last keyhole.

But maybe you’re not alone in having that dream. Maybe someone else can help you figure out what it means. It’s worth a shot, isn’t it?



Welcome to Week Four! Yes, everyone is now having dreams. In a dream world. Insert your Inception joke of choice here. There might be something to this one, if your characters can put their heads together and figure it out.

Additionally, we’ll also be having an event mid-week this week. It’ll be combat heavy, so please keep that in mind when signing your characters up. Comment to this post if you’d like to sign up - space is limited, so please only volunteer one character and sign up before Monday if you’d like to participate.
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Week Three

”If you can't sleep, then get up and do something instead of lying there worrying. It's the worry that gets you, not the lack of sleep.”
- Dale Carnegie

It seems Traverse Town might not be quite as harmless as you originally thought, Nightmares notwithstanding. You may have not found that anonymous post to be more than a bit annoying, but the Moogles are in a bit of a tizzy over it. If you listen close and ask the right questions, you might find out that communicators don’t have an anonymous setting, and so that post should not have been possible. Someone has been tinkering with their technology and they are far less than happy about that.

If you get a more evasive or gossip-minded Moogle, they may instead tell you all about the boy they found sleeping in the crawl space and how half a dozen people came to find him and there was yelling and flying and explosions and boy, they wish they’d brought popcorn for that one, kupo!

As always, the Moogles are always more than willing to cut a partnership with a prospective business owner or supply you with whatever you might need. You might be surprised at the sort of things they can obtain if you just ask...and have the right amount of munny, of course.



Welcome to Week Three! Yep, it’s true - the Moogles can get you a good amount of stuff outside the normal Spirit training toys and chocolate and potions. Just run what you’d like by a mod first for approval.

Moogles will also sell freshly-popped popcorn anytime massive character drama starts to go down in public. They are a savvy business group, after all.

One last reminder: characters who’ve been in the game since the beginning and who’ve been doing a good amount of Nightmare hunting probably have more than enough dream pieces to make another Spirit. Just saying. Remember to check the list and get mod approval before you write them in.
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Week Two

“Life is something that happens when you can’t get to sleep.”
- Fran Lebowitz

As your first week in Traverse Town draws to a close and the second one begins, it becomes more and more apparent that you are less than likely to spontaneously awaken on your own. That’s okay, though - after all, there’s plenty to do here. There’s been talk of a tea shop in the works, and there may even be a place for you to pamper and prettify your Dream Eaters.

Speaking of which, aren’t they lovely companions? Hopefully you’ve made friends with yours, or at least made peace with having a constant companion. The Moogles are more than happy to sell you paint to decorate your Spirit, or cookies and chocolate to feed it. They’re also willing to help you make another Spirit, provided you’ve collected all the right pieces. They are here to help, after all!



Welcome to Week Two! Aside from new characters occasionally arriving, there’s very little new happening in Traverse Town. That’s probably a good thing, as it gives everyone a chance to get better acquainted with the place. Feel free to start new logs and to keep continuing in your current ones, and keep an eye on your reading list for new posts. If you’d like to start something a little more permanent in Traverse Town (for example, the aforementioned tea shop), please contact the mods to parse out details. Have fun!

Week One

Oct. 1st, 2012 01:57 pm
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Week One

Sleep opens within us an inn for phantoms.”
- Gaston Bachelard

Wherever you last went to sleep - or wherever you last remember being, because not everyone remembers sleep - it certainly isn’t anything like where you are now. The lights are bright, the colors loud, and the architecture vaguely Old European. There’s shops and lampposts and stairs before you, and a pair of tall wooden doors behind you that won’t open no matter how hard you try. You can see others, looking every bit as confused as you feel; among them is what looks to be a floating white bear with a pompom above its head, the only one who looks to be comfortable in this situation.

If you speak with the Moogle - because that’s what it is - it will tell you that you’ve arrived in Traverse Town, a place for wayward travelers with no other place to go, and that you are currently asleep; your dreams have brought you here. While you puzzle that out, it will also give you a bag of what it considers to be the essentials: a few coins that seem to be currency, a small glass jar filled with green liquid and a single yellow star floating in the middle, a small box that folds out into a screen and keyboard and allows communication, and a few brightly colored baubles. If you’re patient, it will teach you how to turn those baubles into an animal companion - a Dream Eater - of your very own. Beyond these basics, however, the Moogle has no answers for you, no matter what you ask or how desperate you are to know.

But where do you go now? Will you try to settle in this new town, or will you try to leave? Are there other places to explore, to travel? What happens if you run into Dream Eaters that aren’t so friendly? Can you get home? Only time will tell; for now, it’s best to choose a course and get going.



Welcome to the opening week of Revenance! Feel free to tag into the communal log we’ve set up; you’re also welcome to make your own logs or communicator posts. Please remember to hit up the Dream Eater post if you haven’t, and if you have any questions, feel free to ask a mod or review the FAQ.

To be a bit more specific, the bag the Moogle gives your character contains enough munny to stay in the hotel in District 2 for one night, a potion (which restores health if your character becomes injured), and enough dream pieces to make one Dream Eater. A list of currently available Dream Eaters is available on the Dream Eater page.

Setting information can be found on the Worlds page, to include maps and images of the areas. Your character will arrive near the large double doors at the entrance to District 1; this is also where the communal opening log will be set.

Feel free to introduce yourself in the OOC community if you haven’t already. Most importantly, have fun!


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