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Just what it says on the box! If you're interested in the game but not sure which character you want to play, or if you're testing out a new one, or if you just want to thread with someone, this is the place to do it. If you want to play your characters as already having Dream Eaters, that's just fine too - that's part of the fun of this game, after all!

Week 14

Jun. 29th, 2013 11:31 pm
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Week 14

“War does not determine who is right - only who is left..”

- Bertrand Russell

Wasn’t that a great party? You had a chance to catch up with friends and make new ones, and you may have even won a special prize from the Moogle’s goldfish game. Good day, right?

Too bad it ends in dreams. This time, you find yourself immersed in dreams of conflict and strife - the war you fought in, the enemy you faced, the relationship that ended in tears and fury, all laid bare in your dreams for you to see and fight through and relive. Midway through the conflict, a Keyhole begins to shine in the distance, and you can feel that familiar urge to unlock it. Maybe you need to fight through your enemies, or team up with them, or make peace - either way, you need to make your way to the keyhole before you-

Abruptly wake up before you can unlock it.

At least the Moogles are being nice this week.



Yep, the dreams are back. Bet you guys were just waiting for those, huh. As before, the dreams are recurring, happen nightly, and will continue until we let you know they’ve stopped.

We encourage you to keep tagging in the party log - “fashionably late” is definitely an excuse for any party, and it’s a good way to build CR between characters.

The situation on the MoI continues much the same as last week. Remember that you can opt a character or thread out of being attacked - just comment here to let the mods know.

Please remember to tag your posts. This includes the posts you make and the posts you tag into. At this point, every character should have tags. If your character does not, let a mod know and we’ll take care of that for you.

Week 13

Jun. 8th, 2013 06:49 pm
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Week 13

“Sleeping is no mean art: for its sake one must stay awake all day.”
- Friedrich Nietzsche

The Mother of Invention remains open and just as dangerous as ever. Despite certain people’s best efforts, whatever is attacking people at random remains at large. Your saving graces are that it avoids the bridge and medical areas and that it stays aboard the Mother of Invention - it hasn’t shown any signs of following you to Traverse Town just yet.

Matters in Traverse Town and Twilight Town remain much the same, though the Moogles have increased their supply of paint guns as a result of recent demand. They’re also keeping a good supply of freshly-popped popcorn on hand, just in case. They are also, however, reluctant to do business with Carolina and anyone seen in contact with her. There might be some work to be done there.



This week is a good opportunity to get caught up with threads and get things squared away. There are no major events this week, barring continuing attacks on the Mother of Invention. Keep in mind that you can indeed opt a character out of being attacked, even if it’s just for a specific instance or thread - just comment here and let the mods know.

We realize that there are Dream Eaters on the Mother of Invention that, in the console game, require Fancies to make. Don’t worry about that here - assume that all characters can make all Dream Eaters available in all worlds with only Figments. The mods will tell you when a specific Dream Eater requires Fancies.

Please remember to tag your posts! If your character does not have a tag, let a mod know and we’ll take care of it.
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Week 12

“The problem in defense is how far you can go without destroying from within what you are trying to defend from without.”
- Dwight D. Eisenhower

Anyone on Sunset Hill this week may notice the keyhole in the statue is gone; in its place is a portal, much the same as the one connecting Traverse Town and Twilight Town. Those who step through will find themselves on a metal walkway with nothing but a pane of reinforced glass between them and the stars. Further inspection reveals that this is the bridge of a very large spaceship, and while you won’t be able to get much information from the command screens nearby, their upper right corners will all display the ship’s name: the Mother of Invention.

This world is different than the others you’ve explored; it’s not quite as large, and much more enclosed. There’s a mass of hallways that lead to barracks, locker rooms, weapons lockers, medical facilities, a mess hall, a hangar (though none of the smaller ships will start and the outer hangar doors will not open), the bridge, and what you can only surmise is a large training and simulation room. In nearly every room, a leaderboard is displayed with a few names you may recognize. The ship’s computer systems are running at minimal functions, namely life support; no login is available and no additional information can be found. Whatever AI should be running the ship is either unresponsive or simply gone; it is impossible to determine which.

And you just can’t shake the feeling that you’re being watched...



Yeah, so we’re not exactly sticking to KH-only worlds. Surprise!

You’ve unlocked the Mother of Invention, a Charon-class light UNSC Frigate and the mobile headquarters of Project Freelancer. There are, of course, new Nightmares to fight and therefore new Spirits to synthesize, and of course a new world to explore. A few things to keep in mind:

- Your characters may go back and forth between the three worlds at any time. The portals are all interconnected. The portal for the Mother of Invention is on the bridge, as is the only Moogle on the ship. The bridge and medical facilities are the only areas of the ship in which Nightmares will not appear; every other area is fair game.

- If your character is looking to acquire a gun or munitions, this is the place to do it. There are pistols, battle rifles, and even a few sniper rifles in the weapons locker, as well as ammunition for each. There is a limited amount, however; once it’s gone, it’s gone, and you’re back to buying bullets from the Moogles.

- No, you can’t hack the computers. No, seriously, we don’t care how good you are, you can’t. There is literally nothing for you to get into. Nice try.

- There is an additional game mechanic in place in this world that the mods will be taking care of from the back end. If you are extremely worried about it, you may opt out - just let a mod know in a comment to this post. It will only affect characters who are on the Mother of Invention.

The information for the new world is on the Worlds page, and the Dream Eater information is on the Dream Eaters page. If you have any additional questions, feel free to ask a mod.

Week 11

Apr. 27th, 2013 07:20 pm
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Week 11

“The world’s a puzzle; no need to make sense out of it..”
- Socrates

With the mansion thoroughly explored and Queen Buzzerfly defeated, Twilight Town settles down considerably this week. There are always still garden-variety Nightmares around if you feel the need for a little action. If you were expecting a keyhole to appear immediately following Queen Buzzerfly’s defeat, however, you’re sorely disappointed, as there is currently no keyhole to be found. Maybe you should keep looking? Or maybe now is a good time to compare notes and see if there’s anything new to be found or any connections you may have overlooked.

After all, you’re still having repeating dreams; odds are this peace won’t last terribly long.



Yes, your characters are still having those same repeating dreams, including characters who have just arrived. Also, like it says, the keyhole hasn’t appeared in Twilight Town, though characters are more than welcome to go exploring if they’d like to try to find it.

Barring that, there’s not much to report this week. As always, please remember to tag your posts; if your character does not have tags, let a mod know and we’ll create them for you.

Week Ten

Mar. 9th, 2013 08:13 pm
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Week 10

“Our whole life is solving puzzles.”
- Erno Rubik

You've probably been enjoying those nights of relatively uninterrupted sleep, right? Unfortunately, those come to a very swift end with the advent of yet another recurring dream. This time, you dream of brokenness, of things in your life that have fractured and split into pieces. Maybe it was a relationship, a treasured item, or even your own mind or heart - any which way, your dreams are filled with broken things, at least to begin. Thankfully, the dream eventually shifts into repair and recovery. Whether it’s with friends, family, or a stranger, eventually you get enough help to fix whatever had broken - or you get close, at least, before the dream shifts yet again to show you another golden keyhole, this one in pieces. No matter what you do, you just can’t seem to put it back together before you wake up.

As if that weren't enough, a few observant people may have noticed a rather large crack in the wall appearing seemingly overnight in the Tram Commons. If you’re brave enough to go through it, you’ll find a Nightmare-infested wooded area on the other side with a run-down gated mansion at its end. Maybe you should go see if the door is open...



Yep, the repeating dreams are back. It doesn't matter which world your character is sleeping in - they’re still going to have these dreams. The question now is whether there’s anything more to them than what they seem.

On top of that, the Twilight Town mansion has indeed appeared and is open for exploring. If you have a character that’s not extremely combat-oriented and wants to get involved, this might be a good place. Those of you who do prefer a fight...keep an eye out.

As always, please remember to tag your posts with your character’s tag. If your character doesn't have a tag yet, let a mod know and we’ll create one.

Week Nine

Feb. 16th, 2013 08:26 pm
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Week 09

“All the things one has forgotten scream for help in dreams.”
- Elias Canetti

No new photos seem to be turning up this week, but has everyone talked about what they found? With something like mysterious photos, maybe it’s understandable that some people might not be totally open about what they came across - or maybe they just don’t realize what they have. What do the photos mean? It’s something that everyone can puzzle over together.

Otherwise, this week is a calm one; people can settle in and get used to the Traverse-Twilight commute, safe in the knowledge that nothing big is going on.



Please finish your Struggle matches or determine a winner; there is a very real IC prize for whoever wins in the end!

As of this week, the Moogles have figured out how to make communicators function across worlds. Now everyone can see what people post, though we still request that people specify from which world they are posting.
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We have the lineup for the Struggle Tournament! The matchups have been determined by dice roll. Feel free to determine the winner of the match with the person you're up against; if you can't decide or word rather leave it to chance, let a mod know and we'll roll for you. The match ups are:

York vs Xion
Emizel vs Asami
Sora vs Shraeger
Roxas vs Kairi
Tidus vs Bolin
Ven vs Aqua

The log for the Struggle tournament will go up soon. Keep an eye out for that.

If you signed up a character to find a picture and have not yet told us how you want to find it (either in a tag or privately, over AIM or Plurk or email), please comment to this post and let us know!

Week Eight

Jan. 26th, 2013 10:55 pm
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Week 08

"You don’t take a photograph. You ask, quietly, to borrow it."
- Author Unknown

The Moogles have noticed not only the interest in Twilight Town itself, but the particular interest in one of its favorite pastimes: Struggle. To that end, they’ve put up signups for a Struggle tournament, along with an explanation of the rules and the promise of a valuable prize for the winner. (Yes, they’ll also be selling popcorn for the spectators. They know their audience.)

Those who keep an eye out may notice something odd appearing around Twilight Town: photographs, left on the ground in odd places as though they’d fallen out of someone’s pocket. The Moogles, if questioned, have no idea who’s taking them or where they came from - you may just have to figure that out on your own.

With the exception of the usual Nightmare appearances, Traverse Town is peaceful. The Moogles have been making plans to repair the broken greenhouse, but no construction has started yet.



We are indeed having a Struggle tournament! If you’d like your character to participate, please comment below before Wednesday to sign up. We’ll put up a log afterwards with the tournament order, and the mods will be determining the winners of each round by dice roll. There will indeed be a surprise - it is, however, a secret until it’s given out.

If you would like your character to find one of the photographs, let the mods know and we’ll tell you what exactly you’ve found, either over some form of contact (AIM, plurk, email, etc) or as a tag in one of your character’s threads if you prefer.

Week Seven

Jan. 5th, 2013 03:30 pm
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Week 07

“There’s a long, long trail a-winding into the land of my dreams.”
- Stoddard King, Jr.

When the Keyhole opens, it disappears and a faintly glowing doorway appears in its place. Those brave enough to go through it will find themselves in front of a train station, overlooking a sprawling town at sunset. That’s right: you’ve just opened the door to Twilight Town.

You can travel back and forth between the two with ease if you like. Feel free to explore the new world at your fingertips; just beware of the Nightmares you find there. They’re like nothing you’ve seen in Traverse Town. And who knows - maybe this is the place finally holding the answers on how to wake up and get home.



That’s right, you’ve unlocked Twilight Town! There are new places to explore, new Nightmares to fight, and new experiences to be had. (Hell, you can even earn money delivering mail to pigeons if you really want to.) The information for the new world is on the Worlds page, and the Dream Eater information is on the Dream Eaters page.

A few things to keep in mind about the new world:

- Your characters may go back and forth between worlds at any time. If they want to explore Twilight Town by day and head back to Traverse Town to sleep in the hotel at night, that’s perfectly fine. There are, however, places to stay and eat in Twilight Town as well; you’ll likely find them on Market Street and the Tram Commons.

- Communicators do not work between worlds. If you post something while in Twilight Town, those located in Traverse Town cannot see that. The Moogles will warn you of this if you ask.

- Characters familiar with Twilight Town may notice that the woods are missing. The break in the wall that usually opens up to them is gone.

If you have any questions about Twilight Town, feel free to ask a mod.

Also, we have our first Activity Check up. Remember to reply to that before the deadline!

Week Six

Dec. 8th, 2012 08:53 pm
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Week Six

”We need nightmares to keep ourselves entertained, and fend off the contentment that we all fear and abhor so much.” - Louis de Bernieres

The calm continues through this week much the same as it did through the last, though there are a few subtle changes. There’s no new Dream Eater recipe from the Moogles, though you are still welcome to add to your group of companions if you so choose.

Unfortunately, the key card obtained at the post office still refuses to provide any answers beyond that vague faraway murmur that only the card’s holder can hear. The dreams, too, stay consistent, though the urge to unlock the keyhole grows stronger every night the keyhole appears in your dreams. However, it still remains frustratingly out of reach.

Answers must be found eventually, right?



Given the general response to last week’s poll and the upcoming holiday season, we are changing the game speed to three OOC weeks = one IC week. We’ll give this a try for a while and see if it needs to be adjusted.

When you create or tag into posts, please remember to add your character’s tag. If your character doesn’t have a tag in the comms, please let the mods know and we’ll create one for you.

If you’d like to participate in Secret Santas, signups are still open.

Week Five

Nov. 24th, 2012 09:07 pm
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Week Five

"One can write, think, and pray exclusively of others; dreams are all egocentric."
- Evelyn Waugh

This week has calmed down considerably compared with last week’s incident at the post office. It’s certainly given the town something to talk about, though; even the Moogles have their own opinions to offer on the matter, if you ask them. The lingering problem is, the incident has left far more questions than it answered. Maybe if you put your heads together you can figure them out.

On top of it, you’re still dreaming about locks and keys and keyholes, the same dream every night.

If you do stop and talk to the Moogles, they’ll tell you they’ve got a new Dream Eater recipe they’d love to try out. How would you like to have one of those bears on your side?



You read that correctly - Kooma Pandas are now available for characters to get from Moogles. The information for Kooma Pandas is now available on the Dream Eaters page.

If you’re signed up for the post office mission but have not yet tagged in, there’s still time to do so. If you want your character to join a team or a subthread, feel free to use the comments space of this post to plan things out. We do encourage everyone to see that thread through to its conclusion; everything happens for a reason, after all.

Additionally, we’ve noticed something we’d like to discuss. Given the speed of the game and the interest in backtagging, we’re starting to think that 2 weeks OOC = 1 week IC might be too quick of a pace for the game. We want everyone to have enough time to finish threads without feeling rushed. To that end, we’re thinking about changing the week ratio to 3 weeks OOC = 1 week IC. Please let us know what you think in the comments below - if you’d like to change, stay at the same pace we are now, or do something different entirely.

Week Four

Nov. 10th, 2012 09:03 pm
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Week Four

”A dream which is not interpreted is like a letter which is not read.”
- The Talmud

It’s been a busy week for Traverse Town. There’s an established tea shop in the Fourth District, a budding potion shop in the Third District, and Riku and Sora have been kind enough to provide a guide to caring for your Dream Eaters. The Moogles are doing a booming business in street clothes, potion ingredients, and popcorn. All in all, even though the sun still doesn’t rise, Traverse Town still keeps busy during its days.

Its nights, however, are starting to get interesting. It turns out “to sleep perchance to dream” is all too accurate here, and you find yourself having the same dream over and over when you go to sleep at night. You dream of locks and keys, places and people and things that have been locked up in your life, and you find yourself trying to open the locks - or maybe you already have, you’ve figured out a way to open up those locks and you’re trying to recover what’s been locked away. No matter who or where or what you’re dreaming of, the dream eventually resolves to one single image: a golden keyhole, floating alone in the black, and though you know you have to unlock it, you simply cannot reach it, no matter how hard you try. Something is preventing you from getting there; you don’t know what, and you can’t get around it, but it is there and it is in your way.

You wake up before you can ever reach that last keyhole.

But maybe you’re not alone in having that dream. Maybe someone else can help you figure out what it means. It’s worth a shot, isn’t it?



Welcome to Week Four! Yes, everyone is now having dreams. In a dream world. Insert your Inception joke of choice here. There might be something to this one, if your characters can put their heads together and figure it out.

Additionally, we’ll also be having an event mid-week this week. It’ll be combat heavy, so please keep that in mind when signing your characters up. Comment to this post if you’d like to sign up - space is limited, so please only volunteer one character and sign up before Monday if you’d like to participate.
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Week Three

”If you can't sleep, then get up and do something instead of lying there worrying. It's the worry that gets you, not the lack of sleep.”
- Dale Carnegie

It seems Traverse Town might not be quite as harmless as you originally thought, Nightmares notwithstanding. You may have not found that anonymous post to be more than a bit annoying, but the Moogles are in a bit of a tizzy over it. If you listen close and ask the right questions, you might find out that communicators don’t have an anonymous setting, and so that post should not have been possible. Someone has been tinkering with their technology and they are far less than happy about that.

If you get a more evasive or gossip-minded Moogle, they may instead tell you all about the boy they found sleeping in the crawl space and how half a dozen people came to find him and there was yelling and flying and explosions and boy, they wish they’d brought popcorn for that one, kupo!

As always, the Moogles are always more than willing to cut a partnership with a prospective business owner or supply you with whatever you might need. You might be surprised at the sort of things they can obtain if you just ask...and have the right amount of munny, of course.



Welcome to Week Three! Yep, it’s true - the Moogles can get you a good amount of stuff outside the normal Spirit training toys and chocolate and potions. Just run what you’d like by a mod first for approval.

Moogles will also sell freshly-popped popcorn anytime massive character drama starts to go down in public. They are a savvy business group, after all.

One last reminder: characters who’ve been in the game since the beginning and who’ve been doing a good amount of Nightmare hunting probably have more than enough dream pieces to make another Spirit. Just saying. Remember to check the list and get mod approval before you write them in.
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Week Two

“Life is something that happens when you can’t get to sleep.”
- Fran Lebowitz

As your first week in Traverse Town draws to a close and the second one begins, it becomes more and more apparent that you are less than likely to spontaneously awaken on your own. That’s okay, though - after all, there’s plenty to do here. There’s been talk of a tea shop in the works, and there may even be a place for you to pamper and prettify your Dream Eaters.

Speaking of which, aren’t they lovely companions? Hopefully you’ve made friends with yours, or at least made peace with having a constant companion. The Moogles are more than happy to sell you paint to decorate your Spirit, or cookies and chocolate to feed it. They’re also willing to help you make another Spirit, provided you’ve collected all the right pieces. They are here to help, after all!



Welcome to Week Two! Aside from new characters occasionally arriving, there’s very little new happening in Traverse Town. That’s probably a good thing, as it gives everyone a chance to get better acquainted with the place. Feel free to start new logs and to keep continuing in your current ones, and keep an eye on your reading list for new posts. If you’d like to start something a little more permanent in Traverse Town (for example, the aforementioned tea shop), please contact the mods to parse out details. Have fun!

Week One

Oct. 1st, 2012 01:57 pm
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Week One

Sleep opens within us an inn for phantoms.”
- Gaston Bachelard

Wherever you last went to sleep - or wherever you last remember being, because not everyone remembers sleep - it certainly isn’t anything like where you are now. The lights are bright, the colors loud, and the architecture vaguely Old European. There’s shops and lampposts and stairs before you, and a pair of tall wooden doors behind you that won’t open no matter how hard you try. You can see others, looking every bit as confused as you feel; among them is what looks to be a floating white bear with a pompom above its head, the only one who looks to be comfortable in this situation.

If you speak with the Moogle - because that’s what it is - it will tell you that you’ve arrived in Traverse Town, a place for wayward travelers with no other place to go, and that you are currently asleep; your dreams have brought you here. While you puzzle that out, it will also give you a bag of what it considers to be the essentials: a few coins that seem to be currency, a small glass jar filled with green liquid and a single yellow star floating in the middle, a small box that folds out into a screen and keyboard and allows communication, and a few brightly colored baubles. If you’re patient, it will teach you how to turn those baubles into an animal companion - a Dream Eater - of your very own. Beyond these basics, however, the Moogle has no answers for you, no matter what you ask or how desperate you are to know.

But where do you go now? Will you try to settle in this new town, or will you try to leave? Are there other places to explore, to travel? What happens if you run into Dream Eaters that aren’t so friendly? Can you get home? Only time will tell; for now, it’s best to choose a course and get going.



Welcome to the opening week of Revenance! Feel free to tag into the communal log we’ve set up; you’re also welcome to make your own logs or communicator posts. Please remember to hit up the Dream Eater post if you haven’t, and if you have any questions, feel free to ask a mod or review the FAQ.

To be a bit more specific, the bag the Moogle gives your character contains enough munny to stay in the hotel in District 2 for one night, a potion (which restores health if your character becomes injured), and enough dream pieces to make one Dream Eater. A list of currently available Dream Eaters is available on the Dream Eater page.

Setting information can be found on the Worlds page, to include maps and images of the areas. Your character will arrive near the large double doors at the entrance to District 1; this is also where the communal opening log will be set.

Feel free to introduce yourself in the OOC community if you haven’t already. Most importantly, have fun!


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September 2014

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